HMM. I’m trying to remember! I’m guessing that I might have transformed that into Shield Bash over the course of writing the Bestiary, but reading it looks like it would deal 1d10 whenever it was Provoked and Armored. I bet Shield Bash is the correct replacement though!
I actually really like this! It's the most game like gamification RPG I've seen yet! Also the hacking of the game should allow me to keep my interest for a long time! Oh, but I do have a question, how are wind up strikes used? I'm confused, do they add additional damage to decisive strikes? Are they their own attack? Is wind up necessary to make an attack?Where can I find a weapon's wind up threshold? I seem to not be able to find it in the armory.
That’s awesome! Glad you like it. The idea of Wind-Up Strikes is for Tasks that can’t be completed all at once: if you make progress in whatever way you define it, you charge the Wind-Up so that you can make a big hit later or do incremental damage (depending on the weapon). In this way, they ARE their own attacks, though weapons like the Colossal Hammer include the Wind-Up Bonus in the Decisive Strike too. However, I seem to have forgotten to put the Wind-Up Thresholds on the weapons! The Thresholds should push you to say “Hey, I haven’t FINISHED this task yet, but since I’ve made <Threshold> progress, I can do the Wind-Up Strike rather than Decisive or Precision.” I can make a note to go back and update things, but if you want to add some Thresholds for your own Hunts, my rule of thumb is that I’d try to make a weapon that can do any Strike (or at least 2 of the 3) but is best at 1. The Hammer was my attempt at the Wind-Up-focused weapon (if it had a Threshold); other Weapons might have a much higher Threshold so their value on Decisive or Precision Strikes was clearly higher.
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What is armored retribution in the context of the plated serpent?
HMM. I’m trying to remember! I’m guessing that I might have transformed that into Shield Bash over the course of writing the Bestiary, but reading it looks like it would deal 1d10 whenever it was Provoked and Armored. I bet Shield Bash is the correct replacement though!
Of course! Thanks again!
I actually really like this! It's the most game like gamification RPG I've seen yet! Also the hacking of the game should allow me to keep my interest for a long time! Oh, but I do have a question, how are wind up strikes used? I'm confused, do they add additional damage to decisive strikes? Are they their own attack? Is wind up necessary to make an attack?Where can I find a weapon's wind up threshold? I seem to not be able to find it in the armory.
That’s awesome! Glad you like it. The idea of Wind-Up Strikes is for Tasks that can’t be completed all at once: if you make progress in whatever way you define it, you charge the Wind-Up so that you can make a big hit later or do incremental damage (depending on the weapon). In this way, they ARE their own attacks, though weapons like the Colossal Hammer include the Wind-Up Bonus in the Decisive Strike too. However, I seem to have forgotten to put the Wind-Up Thresholds on the weapons! The Thresholds should push you to say “Hey, I haven’t FINISHED this task yet, but since I’ve made <Threshold> progress, I can do the Wind-Up Strike rather than Decisive or Precision.” I can make a note to go back and update things, but if you want to add some Thresholds for your own Hunts, my rule of thumb is that I’d try to make a weapon that can do any Strike (or at least 2 of the 3) but is best at 1. The Hammer was my attempt at the Wind-Up-focused weapon (if it had a Threshold); other Weapons might have a much higher Threshold so their value on Decisive or Precision Strikes was clearly higher.